![daggerfall looks like you inserted daggerfall looks like you inserted](http://www.gamesas.com/images/avatars/user/1560.jpg)
Good luck with it! I'm really excited to see where someone like you could take this. But once you sorted the base game rendering, UI, selecting things, movement, and attacking the rest should fall into place relatively quickly as most of the game wouldn't need to be touched. I'm sure as things progress there would be more. They're the main problems I struck in my little VR hackathon.
#DAGGERFALL LOOKS LIKE YOU INSERTED MOD#
This is an area you might get some traction with modders in general, as nice 3D versions of hands and weapons could be used in base game as a mod also. All need models to replace the 2D overlay animations. You'll need to rewire the UI back-end to render to an offscreen surface then present that on a diagetic quad the user can point to with the controller.